![]() This is a hack, and as such, bugs should be expected when changed from the default. ROV (if available, for higher accuracy in certain cases) What is ROV (rasterizer-ordered views)? Render target path render_target_path_d3d12 = Off (increases input lag, may break variable refresh rate) On ( default, supports variable refresh rate) GPU Direct3D 12 Screen tearing d3d12_allow_variable_refresh_rate_and_tearing = ![]()
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